using Helion.Geometry.Vectors;

namespace Helion.Maps.Components;

/// <summary>
/// A vertex on a line segment.
/// </summary>
public interface IVertex
{
    /// <summary>
    /// The ID of this vertex.
    /// </summary>
    int Id { get; }

    /// <summary>
    /// The position of the vertex in the world.
    /// </summary>
    Vec2D Position { get; }
}
